Coming soon to the AppStore and to Google Play, this game features Pete, the playground bully who battles with playmates constantly pelting him with ice cream cones, math books, and hand grenades.
Science Games for Kids
Our game development gurus are working closely with researchers at Rice's Center for Technology in Teaching and Learning to create online educational games. Rice is using the games to increase students' science and health knowledge and to inspire those students to pursue careers in science.
ONLY IN HOUSTON
Community Website for Creative Professionals
We're working with the OiH Board of Directors and AAF-Houston to design and launch a new community website for this organization of creative professionals.
Educational Website and App for Kids
These recently-launched education projects feature animated episodes, books, songs, and games. Grammaropolis is a fresh, fun, and exciting new way to learn about the parts of speech.
Responsive Website for Online Mortgage Company
Our team is crafting a new responsive website for this industry leader in military veteran mortgages. For years, our team has used everything we know about SEO, user experience, and lead generation to help make this company a leader in its field.
The Monarch School
'Heroes of Gardevioria' Video Game Mentoring Project
Jon was given the opportunity to volunteer in a computer game club at the Monarch School, a school for students with neurological differences. He started to volunteer in October when Bouncing Pixel was still forming, and shortly after found it trivial to get Mckee excited about volunteering as well. Which is good because Jon is horrible at everything artistic. Together they set out with a goal of taking the students in the club through the process of making a video game.
Once a week (with a few exceptions, sometimes work would get in the way) they went to the school. The students started by proposing game ideas that they wanted to see created. The ideas were refined and eventually narrowed down into one type of game. A medieval game. From there they talked about what type of gameplay would work best and settled on a top-down turn-based game. Once those details were agreed upon the story was fleshed out more with a common core being developed that each student could create a quest around. They created maps, came up with character concepts, names, drawings, and dialog for their quests. They helped each other out when they ran into trouble or needed ideas.
Jon and Mckee helped guide the students through the process but left the decisions up to the students. The programming was done by Jon, Mckee digitized the artwork and filled in any small gaps in assets where there was not time in the club for the students to finish. Everything got cleaned up and the game was finished as-is at the beginning of May.
We would like to thank the other partners of Bouncing Pixel for encouraging this sort of behavior, the Monarch School for the opportunity to work with the students, Laura Rosenbaum and the other teachers for helping us with everything we needed, and especially the students ( Khalid Al-Alawi, Anthony Grichuk, Riley Simpson, Jacob Lower, Stevo Broussard, Nathan Schwabenland, Edward Ramos, Sam Johnson ) for putting up with us and working hard throughout the school year.
We had a great time and hope that everyone enjoys the game!